![]() ![]() It’s Not Fallout, but it gives me the same tingle I had when playing Fallout 1 and Fallout 2. Its price point may be hard to swallow considering its length, but if you’re a believer in quality of story than quantity, I think you will find it worth the price. The Outer Worlds is the best, most polished, non-human run RPG I’ve played in a very very long time. A lot of time was spent in ensuring that quests could be completed in multiple ways, and I would much rather have a robust, resilient and DEEP game with good characters, than a massive but shallow game that shows its rails the moment I decide to do something different. That being said, I understand the creators’ reasons and respect their decision to go with narrative depth rather than exploratory depth. Instead, planets consists of one to three maps, with important buildings having their own subsequent maps embedded. It runs quite a bit shorter than most triple-A RPGs usually do, and the massive open worlds usually seen in many RPGs are not seen in the Outer Worlds. One thing that the Outer Worlds is not is long. ![]() Which is probably more than I can say of the newer Fallout games. My games crashed twice, and I don’t think I saw any bug. To be honest, I barely used it, which is a testament to how good the basic combat is in Outer Worlds. You still have to aim, so it’s less of a crutch than VATS. Tactical Time Dilation is similar to VATS, but all it does is slow down time. I think the combat is where it most closely resembles the recent Fallouts, but even then I think I prefer Outer Worlds gameplay. Outer Worlds is marketed as an action RPG, and the action is pretty darn snappy. That being said, the combat is also fun, if you want to go down that route. I’m sure I wouldn’t have needed to kill anyone if I really wanted to. Hell, I think I killed like two people in the final mission, none of them were the ‘big bads’, and I only killed them because I was lazy. While the most obvious solution to most quests is to go in guns blazing, quests in the Outer Worlds generally all allow you to talk, bluff, sneak, or think your way through them, and any combination of the above. Not everything needs to have romance options, and not all your companions have to revolve around you. Like there’s no romance options for your main character in the Outer Worlds, and it actually felt like a breath of fresh air. She had other things on her mind though, and to be honest, I really liked that. I’m a sucker for Firefly, and fell HARD for Parvati. The writing and characterizations are fleshed out just as well in their other characters. I don’t think I’ll ever forgive myself for that one. A few levels down the road, I completed a quest, and one side effect of that was that the sick house was now on ‘enforced lockdown’. Not really thinking, I left, figuring that I could always come back in the future. Inside, I met one of the infirm, who herself asked me to leave, because she was afraid that I’d also be infected and be ‘judged unworthy’. I wandered in, against the protestations of the guard posted outside. Very early on in the game, I met a group of people in a sick house. And that really sells the idea that Halcyon and the people residing in it are flesh and blood, not cardboard cut-outs or NPCs. You almost always see the fallout (pun intended) of your actions, either immediately, or sometimes much further down the road. Some may be small, but quite a few affect how people treat you, and some may even change how you deal with the final mission. And at least you get to change the world, for better or worse.Īnd oh boy, do you get to change the world! Almost every quest I’ve completed affected the world in one way or another. Yes, it’s an ugly mirror of current reality. It’s a system where the boot of the Corporation is on the neck of the worker trying to make ends meet, where the net worth of a person is judge by the amount of profit he or she has made, and where the privileged assumed that all the money they have was earned, fair and square. Woken up decades after your intended ‘best by’ date, you arrive at Halcyon. In the Outer Worlds, you play a colonist from a long-lost colony ship. Except, well, this time some of the arguments of class actually make sense. Personally though, it’s the pretty aesthetics and world building of Firefly, with the fun of the Talkier Borderlands, and some of the ideas of Bioshock: Infinite. It’s from the creators of the original Fallout, and the company that brought us Fallout: New Vegas after all. While the Outer Worlds has been compared to Fallout, that’s an easy reach. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |